Capabilities
A focused set of disciplines, each in service of showing architecture before it's built.
Cinematic Imagery
Interactive Real-Time
- Cinematic Imagery
- High-end architectural stills and motion sequences produced for pitches, marketing, and permitting.
- Case Studies
- Long-form project narratives documenting process, materials, and intent alongside the finished visuals.
- Interactive Real-Time
- Explorable environments built in Unreal Engine, delivered as walkthroughs or live interactive sessions.
- Captured Reality
- Gaussian splat and photogrammetry captures of built spaces, presented as interactive 3D scenes.
Captured Reality
Gaussian Splatting
