Capabilities

A focused set of disciplines, each in service of showing architecture before it's built.

Cinematic Imagery

Interactive Real-Time

Cinematic Imagery
High-end architectural stills and motion sequences produced for pitches, marketing, and permitting.
Case Studies
Long-form project narratives documenting process, materials, and intent alongside the finished visuals.
Interactive Real-Time
Explorable environments built in Unreal Engine, delivered as walkthroughs or live interactive sessions.
Captured Reality
Gaussian splat and photogrammetry captures of built spaces, presented as interactive 3D scenes.

Captured Reality

ECHTRAUM
Gaussian Splatting